“That’s something we’ve just been talking about this week. And sometimes you have the really competitive games. Maybe that means sometimes you get stomped, but sometimes you have easier games. So we’re actually talking about, ‘Is that the right matchmaking approach?’ You might want to add a little sloppiness to the matchmaking. “After you play an hour or two of games like that, you’re kind of exhausted. “If your matchmaking is really good, it means that for every single game, you’re kind of the edge of your seat,” Pardo said. But the really interesting tidbit is that Pardo isn’t sure if that’s a good thing. Catch up on the latest and greatest StarCraft II clips on Twitch. The matchmaking has been vastly improved in the StarCraft II beta in accurately setting up matches. You can only have one account and if you want a new account, because you want to go beat up on noobs, you’re going to have go out and buy a new copy of StarCraft,” he said. Much like The Lord Of The Rings: Battle For Middle-earth, Total. “In StarCraft II, we’re making sure that you can’t do that. Best Feature: The Warhammer theme offers a great change of pace from other Total War games. As far as we were concerned they were a noobie. All someone had to do, once we knew what their skill level was, they’d just go and make a new account. “When you look at WarCraft III, one of the mistakes we made with that game was that you could make unlimited accounts. They want to go beat up on the noob because that’s really fun,” he said. “Really good players, they don’t necessarily want to play themselves. “It’s really, really tricky when you have such a diverse skill set of people that are coming to your game, especially when it’s a competitive game,” Pardo said during a panel discussing the future of connectivity in games at GDC 2010. ![]() That practice is abolished in SC2, but Rob Pardo says that the issue isn’t as simple as that. In games like Blizzard’s WarCraft III, for example, players could create any number of accounts. Hay una pregunta que a menudo se hace la comunidad de StarCraft II: Wings of Liberty sobre nuestras nuevas ligas y sistema de jerarquías: ¿Quiénes son los mejores jugadores de la jerarquía Tenemos planes para algún día hacer competir a los mejores jugadores entre ellos, en función de su clasificación del momento. The practice actually has a term for it – smurfing. ![]() Usually, there is a matchmaking algorithm in place which attempts to pit like-skilled players against each other, but the experts still find ways to circumvent it. Some players are still trying to learn the basics of the game when they’re matched up with experts who annihilate them before they’ve expanded or even built their first barracks. There is a large learning curve when it comes to playing real time strategy games online against random opponents. Blizzard’s Rob Pardo discussed how will approach smurfing or “noob-stomping” when StarCraft II is released.
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